Enchanting is one of the 20 skills in PartyScape Chronicles, trained from level 1 to 99. It trains whether the tab is open or closed.
The bands
An enchant's band is decided by what the item is worth, not by what you choose, so the dust you need is a function of the gear you are enchanting.
| Band | Level | Dust | Item value | Cost | Stat bonus |
|---|---|---|---|---|---|
| Lesser | 1 | Glimmer Dust | 1,000–50,000 gp | 75 | +2 |
| Greater | 40 | Radiant Dust | 50,000–2,000,000 gp | 200 | +7 |
| Superior | 75 | Prismatic Dust | 2,000,000 gp and up | 550 | +14 |
What each slot can roll
| Slot | Possible enchants |
|---|---|
| Weapon | Keen Edge — Accuracy. Raises Attack bonus. Brutality — Power. Raises the weapon's own damage stat. |
| Head | Might — Melee damage. Precision — Ranged damage. Attunement — Magic damage. Aegis — Protection. |
| Body | Might — Melee damage. Precision — Ranged damage. Attunement — Magic damage. Aegis — Protection. |
| Legs | Might — Melee damage. Precision — Ranged damage. Attunement — Magic damage. Aegis — Protection. |
| Shield | Might — Melee damage. Precision — Ranged damage. Attunement — Magic damage. Aegis — Protection. |
| Cape | Scholar — Experience from everything. |
| Hands | Fortune — Better drops. |
| Feet | Swiftness — Faster skilling. |
| Ring | Avarice — More gold. |
| Amulet | Scholar — Experience from everything. |
How training works
You set an action and it runs on the server's tick. There is no clicking loop and no energy meter, so an idle session earns the same rate as an active one, up to the offline cap each time you return. Everything Enchanting produces or consumes can be traded on the player-run market.