PartyScape Chronicles has 20 skills, each trained from 1 to 99. Skilling and combat share one character, one bank and one economy, so time spent in any of them is progress.
Every skill
| Group | Skills |
|---|---|
| Gathering | Woodcutting, Mining, Fishing, Thieving, Farming |
| Production | Smithing, Cooking, Fletching, Crafting, Runecrafting, Tailoring, Herblore, Enchanting |
| Combat | Melee, Ranged, Magic, Defence, Hitpoints, Monster Hunting |
| Support | Prayer |
How training works
You pick an action and it runs. There is no clicking loop to maintain and no energy meter: the server resolves your action on a fixed tick whether the tab is open or closed, so an idle session and an active one earn the same rate. Levels gate content the way you would expect from an OSRS-inspired game, and higher tiers need materials that come from other skills.
Production skills consume what gathering skills produce, so most routes to 99 pass through the player economy at some point, either buying inputs or selling outputs.
Scale
Across those 20 skills the game currently ships 228 recipes, 450 items, 54 enemies and 22 locations.